Like many I was one of them. I began playing RuneScape due to the fact that a majority of my acquaintances at the time were playing it OSRS Gold. The fact that it was web-based was an important factor in this. The low barrier to entry with RuneScape's branching depth and complexity are what kept me playing it for a long time and is what I was hoping to recreate with Melvor Idle."
With Malcolm himself candid about his inspirations, word soon reached Jagex that an avid fan was developing a game that was based on the company's own MMO. A member of staff flagged it to management, and the director of management of products Chris Pfeiffer telling us his team was impressed by "how much was achieved and how much of it was in line to RuneScape."
"The concept for Melvor Idle is also completely compatible with our core beliefs about what makes live games -- this is a natural fit for us," said the executive. "Furthermore the idea to give someone in our community the chance to be a part of this is a great motivator for everyone in the company."
Pfieffer and his coworkers The group of Pfieffer and colleagues have tried Melvor Idle on their own and they were impressed enough that they reached to Malcolm and discussed the potential of working in partnership in the early 2021st century.
"From only our initial interactions we found out that Brendan shares Jagex's vision of game that is based on community, and is doing a wonderful job in fostering a strong and vibrant community that revolves around Melvor Idle. It's extremely rare to meet the right combination when you're looking for publishing opportunities Buy RuneScape Gold, but Brendan along with Melvor Idle were exactly that, so we were thrilled to be a part of his team and the game fully.